Seamless Floors (Tools): professional floor tiling in seconds
Create tileable floor textures from any image: porcelain, wood with variations, configurable grout and direct application to faces.
Seamless Floors, in the Tools window, turns a photo of a single tile or plank (porcelain, wood, ceramic) into a laid-out floor, with grout and at real size, applied straight to the model's faces. It runs on your computer and uses no credits.

The plugin builds a texture with a 6 × 6 block of pieces already laid out with grout, at the real scale you enter, and creates a SketchUp material from it. With variations, it mixes the images inside that block, so the repetition is much less visible.
Building the floor
- 1Base Texture
Load the image of one piece: the photo of the porcelain tile, wood plank or ceramic tile. Use a straight, front-on image, with no perspective and only the piece.
- 2Variations (optional)
Add up to 3 images from the same line. The plugin alternates the pieces and breaks up the repetition, which is essential for wood and veined porcelain.
- 3Layout and rotation
Straight Grid (aligned), Offset 50% or Offset 1/3. Use Rotate to set the planks in the right direction.
- 4Real dimensions
Width and height of the piece in centimeters (it starts at 90 × 90; for planks, something like 20 × 120). The texture comes into SketchUp already at the right scale.
- 5Grout
Thickness in millimeters (it starts at 2 mm) and color (it starts at dark gray). Grout matching the piece makes the floor look more continuous.
Applying to the model
The preview shows the layout in real time. To apply it, select the floor faces in SketchUp before clicking Apply Texture. The material is created and mapped right onto them. With nothing selected, the plugin activates the Paint Bucket so you can click wherever you want.
Getting a good floor
- A photo of the piece, not the room. Crop just the piece, with no borders, strong reflections or perspective.
- Variations for wood. A single repeated plank gives the floor away; 3 variations solve it.
- The right piece size. It's what sets the scale. Check the supplier's spec sheet.
- Build the floor before rendering. The AI follows the layout and grout it sees in the scene, and the render looks more real.
If the result isn't what you expected
- Visible repetition: add variations from the same line, or use Offset to break the alignment.
- Pieces too big or too small: check the width and height in centimeters and apply again.
- Planks in the wrong direction: use Rotate and apply to the faces again.
- Texture on the wrong face: select the floor faces before clicking Apply Texture.
Quick questions
- Does it use credits? No. It's processed on your computer.
- Can I use it for wall cladding? Yes. The tool applies to whatever faces you select, floor or wall.
- Does it work with a catalog photo? Yes, as long as the piece is front-on with no perspective.
Ready to try it yourself?
Create your account, install the plugin and get 12 free credits on your first login.